Validating ps3 dumps
- Added: Alternative Patch Location Setting, you can direct patch PS3xploit
Open up the flashdump (make it unified first if it is still 2 seperate NAND dumps) with a hexeditor (e.g. Mouse over the blue graph bars of 00 and FF Valid dumps will have And find all instances in hexeditor When it says found in 0x10 and 0x10010 you substract them (0x10010 - 0x10 = 0x10000) So that means there is an error with setting 0x10000 (only one bit set!
This makes it easier to trace user errors in the descrambling/unification process.
Please use this method only after you first tried the above options first (so you have learned from it as well) :) Tip: look on talkpage for a step by step guide (and please improve where possible).
A PS3 NOR/NAND Dump Checker/Verifier NOTE: Nobody takes ANY responsibility for any false negative/false positive given by this app, the responsibilty that your dump is valid is YOURS and yours alone...
all i just did was to compile all the info they gave me and wrote everything down for further use.Disclaimer: WARNING: Use those softwares at your own risk. The author accepts no responsibility for the consequences of your use of them. changelog Build 491 1 2018-01-30: (Unofficial build) - Added: Support for PS3xploit Nand Dumps.- Added: Recheck Current Image button, useful to load configuration or haslist without the need to open the image again.